package markgame2dphys;

import net.phys2d.raw.Body;
import net.phys2d.raw.shapes.DynamicShape;

public abstract class MarkGameObject {

	public Body body;

	public MarkGameObject(Body body){
		this.body = body;
	}
	
	public MarkGameObject(DynamicShape shape, float mass){
		this.body = new Body(shape, mass);
	}

	public abstract void paint(MarkGameGraphics g);
	
}
